It's been ten years since Android was first announced and in that time we've seen hundreds of thousands of games hit the Google Play Store, but obviously not all of them are high quality, and with so many available it can be tricky to make sure you're putting your cash in the right place. Some titles are expensive and nothing more than just poor ports of a console game. Others are only a meagre amount but are genuinely more entertaining and enthralling than anything found on a console a few years ago. When deciding what Android game is best for you, well. . You've got a few choices to consider. Firstly, remember that you won't have just one game on the go at any one time. You might have a title that's great for playing on the sofa or commute, and one when queuing at the bank.Dating show bus
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Some work better with headphones, others don't - and we thoroughly recommend playing through a few regularly to find the games that work the best for you. Nothing better than finding something you just can't wait to play again and again! And the games that support them can be varied too. That doesn't mean you shouldn't have a good look at what's out there, and many controllers aren't overly expensive. Back to the games: have a think about the variety of titles to check out, whether you want something that taxes you, is a quick-fire frenzy or an RPG that you can play locally with friends. That's why we're here - telling you the games that you need to play because we've tried them out ourselves. We head through the new and bubbling lists of titles each week, have a look at what's good and let you know. We try to keep this list as fresh as possible, so if your favorite falls off the chart then it's not a bad game. There's just more out there to try. So get ready to get clicking through our gallery. We guarantee you'll have found something to play before you know it. Is a zombie movie smashed into a classic retro game. Little pixelated heroes dodder about a dystopian world, bashing zombies with whatever comes to hand, looting houses, and trying to not get eaten. The game constantly tries to derail your rhythm and momentum. In Choose Your Own Adventure-style text bits, the wrong decision may find you savaged by a moose. Elsewhere, intense siege challenges dump you in a confined space with zombie hordes, often armed only with a stick. Handy.
Is a visually dazzling and relentlessly inventive point-and-click puzzler. It features Kosmo, a space explorer searching for the scattered pieces of his robot girlfriend, bar the lifeless head that s still in his clutches. Which is a bit icky. Don t think about that too much, though, because this game is gorgeous. Through its many varied scenes, it plays fast and loose with pop culture references, challenging you to beat a 7D, sending up Star Wars, and at one point dumping you on a planet of apes. Now and again, you ll need to make a leap of logic to complete a task, and puzzles mostly involve picking things up and using them in the right place hardly the height of innovation. But this game s so endearing and smartly designed you d have to be lifeless yourself to fail to love it at least a little. Is a sweet-natured endless runner. There s no tapping to leap here, though in Run-A-Whale, you hold the screen to make the whale dive. When you let go and he breaks the surface, he soars (very) briefly into the air, before returning to the water with a splash. As ever, the aim in Run-A-Whale is survival and that in itself isn t simple. The game s one failing is it sometimes makes it really tough to avoid hazards, which can include whale-stopping walls someone s carelessly built beneath the waves. Mostly, though, this one s a gorgeous romp through beautiful landscapes, grabbing coins, occasionally being fired into the sky by a cannon, and regularly fending off giant crabs and octopodes. Instead, you get blank grids with words along two edges. You must use at least one letter from each edge to make new words of three or more letters. Each selected letter blasts a line across the grid where lines meet become solid areas filled with your word. The aim is to fill the grid. On smaller levels, this is simple, but larger grids can be challenging especially when you realize a massive word (that on discovery made you feel like a genius) leaves spaces that are impossible to fill.
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Fortunately, Sidewords encourages experimentation, and so you can remove/replace words at will. It s clever and a bit different and if you tire of the main game, you can fire up mini-game Quads, which marries word-building and Threes! -style sliding tiles. Two for the price of one, then and both games alone are worth the outlay. Is one of those games that doesn t look like much in stills, but proves ridiculously compelling from the moment you fire it up. In short, it s all about designing roadways for autonomous vehicles. It comes across a bit like a mash-up of Mini Metro and Flight Control. You link roads together, often by designing monstrous spaghetti junctions, only you re armed with tools that make you feel like an urban planner drawing with chunky crayons while wearing boxing gloves. The game s crude nature is part of its charm. It s more about speed and immediacy than precision, a feeling cemented when you realize there s no undo. When your road system gets jammed, your only option is to start from scratch and try something new. In truth, the inability to remove even tiny errors can irk, not least when roads don t connect as you d expect. Otherwise, Freeways is a blast. Mixes solitaire and dungeon crawling, and does an awful lot with a four-by-two grid of cards. In each round, an armor-clad ogre deals four cards, which may include monsters, weaponry, potions, and spells. Beneath sits your adventurer s card, two spots for items to hold, and one to stash a card for later. To progress to the next draw, you must use three of the cards dealt to you. For example, you might grab a sword, use that to kill a demonic crow, and then quaff a potion.
Getting through the entire deck requires strategy more than luck. Generously, the basic game is free but we recommend buying the one-off IAP to unlock the full set of cards and game modes. Has you mix potions for thirsty adventurers, fashioned from stacks of colored cards. Each customer asks for a specific ingredient, and mentions another they like. Across 68 rounds, you must manage your deck to ensure everyone goes away happy. Fail once and your game ends. Decisions must be made carefully, because once cards are placed, they can t be moved. Combinations prove vital for success: pairs of cards boost your score, as does matching cards to the colored icons found on those already in play. There are also evil cards with negative values to overcome. The game doesn t feel as refined as the developer s own Card Thief, but we enjoyed its elegance. There s no messing about with special powers and leveling up it s just you, cards, and a set of rules. There s perhaps a touch too much reliance on card counting and luck, but Miracle Merchant s nonetheless a simple, engaging, unique stab on solitaire. Is a gorgeous, minimal puzzler that pits you against the rhythmic denizens of a network of lines levitating above a colored haze. Soon, you re faced with adversaries that kill with a single touch. Now and again, new mechanics keep things fresh, as do abrupt changes in pace, such as a memorable several-screens-long pursuit/dance with an enemy towards the end of the game s first section. In all, Linelight s an enchanting, vibrant, superbly designed experience an essential purchase for your Android device. Is a playable, immediate old-school arcade game featuring an owl who s trapped in hell for some reason.
As you tap the left or right of the screen, he briefly flaps in that direction before gravity does its thing. Your aim: survival easier said than done in endless rooms of angry demons. Fortunately, you can fight back. Smacking into a demon destroys it. (Note: this really doesn t work with massive whirling buzz-saws. ) Some demons spit out loot when they expire, enabling you to power-up your owl in its subsequent lives. And it turns out you ll be grateful for rockets that shoot out of your behind when tackling giant (and oddly goofy) caterpillar-like bosses and the huge flame-spewing demons determined to make your time in hell, well, hell. Is a superb turn-based puzzler that appears to play out in a digital city of virtual skyscrapers being attacked by system glitches. Imagine your favorite virtual reality movie presented as a game from 6988, slathered in neon, and you re halfway there. As the hero darts from rooftop to rooftop, they re immersed in grid-based puzzles, which incorporate runes you light to eradicate the glitches. The brilliant bit - and this is a rarity in gaming - is cityglitch doesn t tell you how to deal with anything. Is a single-screen shoot em up that marries the best of old-school retro blasters with modern touchscreen controls. As its name suggests, there are no virtual D-pads to contend with. Instead, as the aliens menacingly descend towards your planet, you tap their general location to fling something destructive their way. The key to victory doesn t involve tapping the screen like a lunatic, though. Your weapons need time to recharge, and specific armaments work well against certain foes.
There are just 85 levels in all, but only the very best arcade veterans are likely to blaze through them at any speed and even then, getting all the achievements is a tough ask. Along with dishing out death, you must ensure you don t come a cropper yourself. And attack is your only form of defense, because when you re moving, you re also deflecting incoming projectiles. You re also likely racking up quite the body count, which accumulates in bloody retro-pixel form at the foot of the screen.