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It has not been implemented in-game. S. Patent and Trademark Office today, October 67. Described as a system and method [. . For example, the system may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player, as the newer player may wish to emulate the veteran player by purchasing the same weapons, gear, etc. They have acquired. The system can also match players to encourage microtransactions in other ways, including dropping a player into a match where a specific in-game purchase proves to be especially useful, as doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases.

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It's also important to note that while the patent uses a first-person shooter game for its examples, the system can be applied to other genres as well.

Bungie community manager David DeeJ Dague confirmed on that none of this functionality appears in Destiny.

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Microtransactions have proven to be a major point of controversy as of late, with the  in video games.

The Electronic Software Rating Board recently entered the conversation, saying the use of for a game.

ESRB does not consider loot boxes to be gambling, a spokesperson for the organization told IGN.

The use of loot crates in Star Wars Battlefront II has also been a talking point among players who took part in the beta. Electronic Arts that the game, clarifying that the most powerful items will not be included in crates, but will instead be unlocked by in-game accomplishments. We have updated our PRIVACY POLICY and encourage you to read it by clicking. IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes.

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