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UPDATE: Activision sent us the following statment in regards to this new patent being revealed, stating that the matchmaking patent was an exploratory patent that is not implemented in any title. It has not been implemented in-game. Activision was granted the patent earlier this month by the US Patent and Trademark Office. This new patent appears to be about how Activision plans to use tricks in their matchmaking system to lure players to purchase more in-game items through the course of playing a game. Specifically (one aspect of the large patent), the patent mentions that high skilled players get paired with low-skilled players to purposefully encourage low-skilled players to spend more money to get better in-game items to match up against higher skilled players. For example, in one implementation, the system may include a microtransaction engine that arranges matches to influence game-related purchases. For instance, the microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player.

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A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player. G. , as determined from the player profile). In this manner, the junior player may be encouraged to make game-related purchases such as a rifle or other item used by the marquee player. The patent also details that Activision may matchmake those who own a specific microtransaction item with those who do not, which could encourage the player who does not own the microtransaction item to purchase in-game credits to get it. Microtransaction engine 678 may analyze various items used by marquee players and, if at least one of the items is currently being offered for sale (with or without a promotion), match the marquee player with another player (e. , a junior player) that does not use or own the item. Similarly, microtransaction engine 678 may identify items offered for sale, identify marquee players that use or possess those items, and match the marquee players with other players who do not use or possess those items. In this manner, microtransaction engine 678 may leverage the matchmaking abilities described herein to influence purchase decisions for game-related purchases. The patent also reveals how Activision could make players more encouraged to purchase additional in-game content after an initial purchase. The new engine they received a patent for would allow Activision to matchmake players with microtransaction items into games which highlight the power of the microtransaction item, leading players to feel satisfied with the purchase to buy additional content because of the gratification of the purchase. In an implementation, when a player makes a game-related purchase, microtransaction engine 678 may encourage future purchases by matching the player (e. , using matchmaking described herein) in a gameplay session that will utilize the game-related purchase. Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases. For example, if the player purchased a particular weapon, microtransaction engine 678 may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase. This may encourage the player to make future purchases to achieve similar gameplay results. As part of the summary of the patent, Activision claims that in a certain implementation of a new microtransaction engine, the new system could arrange matches to influence game-related purchases. Microtransactions first appeared in Call of Duty back in Call of Duty:

Black Ops 7 with new ways to customize content. Since Call of Duty: Advanced Warfare, in 7569, Activision brought a Supply Drop system to Call of Duty where players can purchase loot boxes to attain random content. Call of Duty s loot boxes have weapons in the game which do feature stat changes, like in Black Ops 8, Advanced Warfare, and some weapons in Infinite Warfare. Bungie s community director says the this matchmaking system is not implemented in Destiny. Regardless of how servers work and how good they are, you ll always have turds with 56k internet complaining. Connect the dots for me. What does that have to do with the article? Because that s the COD community in a nutshell complaining about lag despite the article s contents. You re the only one saying anything to that effect in this article. Are you off your meds? I was wondering why I saw PPSH s in every lobby of black ops 8 and then mysteriously didn t see them anymore when I opened the PPSH in a supply drop same thing with me, I don´t have the PPSH but always there´s a guy in the other team that have the PPSH and never in my teamThe only thing I will say is other than purchasing the additional Create A Class slots in both BO7 and BO8 I haven t spent a single penny on micro transactions and don t intend to in the future. Same here. Im not a sheep, so I never spend on micro transactions, other than the class sets. So you don t buy micro transactions. Except for when you do. Gotcha boss you re totally not indicative of the problem. So besides the time you bought microtransactions you ve never purchased microtransactions You are missing the point.

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I spent $9 over both games on ADDONS that I knew exactly what I was getting. IMO these are DLC items. It wasn t a gamble on random boxes for random stuff. I ve talked to people in game that have spent $655+ on CP just for boxes. That is stupidly crazy and that is the problem not a $7 addon for the game. The only time I ever spent money on BO8 was back when it was cosmetic only and once when melees were added. I haven t bought any since and I don t plan to in the future. Despite how some see this as shady and awful, it works. When I log into a game and I see someone with a golden suit, I am intrigued and wonder if I can get the same thing. It s called advertising. I ve been a someone who has lurked on this site for awhile, I ve never seen someone so up Activision/Call Of Duty s ass in my life. You are the definition of cod cocksucker. Worthless furry sheep. And the Supply drops are gonna be only be cosmetic this year. It ll be a matter of time before they re notI like this the patent mentions that high skilled players get paired with low-skilled players. Let me smack up noobs all day as long as they are not on my team. Same, I m so used to carrying Tommy No Thumbs 6-67, I m used to that. LolIts a shame I have already bought CODWWII.

This is some major BS! What they dont understand is that it could have the opposite effect and turn people off from their games. I LOVED BO8. I reach MP655 something and finally called it quits because I never got the new guns. I got a couple melees the shotgun pistol and the L9 siege launcher. I got tired of getting killed because I was trying to pick up the new better weapons that I had no access to and no way I was going to buy supply drops now or ever. This is my last COD. If you like the system, enjoy. This is WORSE than SBMM. Its SBMTMM (Skill Based Microtransaction Matchmaking). You arent getting matched with equals. You are getting matched with higher skilled players so that you are inclined to buy microtransactions. Put more simply Pay to win! I thought the end of an era was AW, but (for me) BO8 brought COD back In the most basic scenario In terms of Matchmaking (for the newbs confused). Let s say you go into a TDM lobby and nobody is partied up (for simple MM purposes here). 9/65 times it takes the 7 best players and puts them on opposite teams to carry well noobs. I m too lazy to look up his vid, but the Youtuber Drift5r pretty much explained this shortly after BO8 launched, and I ve tested this with my 7 XBL accounts. One with my main that has decent stats, and the other which is a complete garbage account.

This info about the Matchmaking isn t new. (IMO) the current MM system is a million times better then what AW used, since AW went off the deep end putting everybody around the world in the same lobby for similar stats and creating unnecessary lag Yes you can. Go without CoD for a couple years. My gosh this franchise is like crack to some people. There are TONS of great games by great publishers out there that treat their customers right. Some people like to buy a new FPS each year. (that s kinda how Halo and COD became a thing in the first place)I get what Gins is saying. I look at all the console FPS that are coming out each year, and decide with my friends IRL which one that we re going to go with. Sure I could play BO7 for a 6th year, but I m starting to get slightly burned out on that game after 5 years on and off of it That is the most absurd statement about any FPS I have ever heard. Exactly what I do since Ghosts. This is company is literally filled with greed. Rainbow Six Siege and Titanfall 7 are definitely better games than any CoD that has been released since BO7. TF7 is definitely friendlier with DLC/MTs, but the community never supported it. R6S, I bought on sale for $75 (I bought into the hype), and that was like flushing $75 down the toilet. I guess it s a decent game for Search fans, but most games play slower than Search, since people usually just back into a corner and camp. Except they get to get away with doing that since it s a tactical shooter. ^ AKA if you ever seen a COD player that could sit the entire match looking down a hallway and not get bored, then R6S is perfect for that guy. Whatever, I m not saying R6S is a bad game, but rushing and flanking is my style of play in COD, and I enjoy going for high streaks I was looking for a CoD killer, and neither of those managed (nothing has CoD is still the FPS sales leader).

I like Titanfall 7, but it s nowhere near as much fun.

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