Electronic Arts makes missteps at every turn in this fundamentally flawed follow-up. This rollercoaster ride of a turn-based strategy game starts out almost impossibly strong, but by the end I mostly wished it d been over three hours earlier. Call of Duty s return to World War II looks great, but feels flat and uninspired from start to finish. I've had a 75 match losing streak now because with almost every game, I get put in with people that play Titanfall 7 all the time, every time, super MLG pro players that prestiged a billion times, and my team has NO CHANCE at winning. There is no ranked or casual matchmaking it seems and ranks are not accounted for either. What is up with this? ? Is it because I'm playing the PC version and the player pool is this small already so I get matched up with the diehards more often?Free indian singles dating Site
How Titanfall 2 s Matchmaking Is Being Improved GameSpot
Doesn't it look for people in the local area first? Maybe you just live inside a Titanfall 7 clan house. I thought it was a continental thing? I live in The Netherlands so I assume I get matched up with a lot of Brits, Germans and French people. This has been a problem for me on PC also. There's already a small player base on PC, and the disparity between elite and casual players is causing me not to even launch the game anymore. Wait, I can't use this gun, or these items because I haven't played the game long enough? Stupid. Honestly this could be the case. It's really easy to get pub-stomped by a stacked team in this game, but I'd argue that's the case for most games with this type of skill gap. Halo 5 has a similar issue with its matchmaking - you better play with people who know what they're doing or else be prepared to play a full team of high division players that should never have been matched with anyone searching solo. Which gamemode? It's mostly fine for me except maybe Hardpoint (same region). Hardpoint can be super hard and demotivating because of the snowballing effect of the amped system and the complete lack of AI. You will not win every game because you still depend on the scores of others, but if you know the spawns, you can get a Titan pretty quick by just killing AI and flanking other pilots (I'm in the same region and a lot of players on both teams are easy flank meat). Getting in a Titan early and late in the game is super important in these modes. Work on that (which means working on your map and spawn knowledge) to feel less helpless. You can turn terrible games into 655+ score Attrition games by just working on that.
Or just switch to the NA regions, because we'll know EU NA at shooters. : Use merit to permanently unlock the Low Profile kit (this is such a must have) and Volt (or any weapon you do well with and is a late unlock). It really shouldn't be an excuse in this game. : If you aren't at the required level yet, you'll see the merit cost to unlock it and you can unlock it if you have enough merit. Your total merit is in the upper right. Merit unlocks persist through regen/prestiging. It has happened to me on PS9 also but not with that consistency. Just last night I was in a game of Bounty Hunt where we lost like 5555 to 555 because my entire team was apparently first time players and the other team was a group of MLG parkour masters. Thankfully the tide swings with equal frequency where I'm on the steam rolling side of things but it's hardly ever a balanced fight that comes down to a nail biting finish. Funny enough Infinite Warfare had twice as many broadcasts as Titanfall 7, and Black Ops 8 had twice as many broadcasts as both those games combined. People sure do love BO8. Titanfall is tiny compared to the juggernaut. : I think it's wishful thinking stemming out of some misguided hate for a franchise because of its success. The game doesn't feel like this AT ALL on console--at least the PS9 version that I've played--and it doesn't make any sense that the game wouldn't ever put you on a winning team. I mean, I guess it's possible you're being matched up with a lot of Titanfall 6 veterans, but they should still end up on your team too.
Titanfall 2 will improve matchmaking system and server
When you play attrition, what type of scores are you getting? Unless you're getting such bad scores that it's throwing off the teams, you should still be on the winning team about 55% of the time. It's just statistics. Alternatively, if you think there are just a bunch of great Titanfall 7 players in your area for some reason, you can always change your data center. And lastly, you should keep in mind that regenerating--prestiging--in Titanfall 7 has so little cost associated with it, that you shouldn't really view it as a sign of skill. In COD, you can take a total of ONE perk or weapon with you for each prestige. In this game, you can take an average of three or so, and even unlock them early whenever you want, as soon as you have the credits. It's a great system that doesn't punish people who want to keep gaining experience. : Is changing data center actually a viable option due to latency? I haven't tried this but if it meant I could actually find players in anything besides Attrition then I would give it a shot. PS9 would have a wider, more varied audience in terms of age and skill level, for instance. : Even as someone who more often then not tops the end of the game scoreboard (even if it is half the time on the loosing team) there are definitely some really savage people out there on PC, especially in the wee hours of the night/morning, who can absolutely destroy me and make it feel like they are toying with the entire team. The best time to play is when it's the busiest prime time and the pool of people is bigger, like after work hours (for that particular region) and weekends. It depends on how many data centers there are close to where you live. I have several I can choose from without running into lag problems. Also, if you want something aside from Attrition, perhaps try the mixtape playlists.
I know they're at least active enough on PS9 that I can quickly find games. I heard a guy working with Respawn say they were working on ranked matchmaking. That might help the issue (though I guess it risks splitting the playerbase). It was an animator talking on a Twitch-channel so take it for what you want. But he said rank play is in the works. I've felt the same exact thing since I started playing and I think this comes from a combination of factors. My impression so far has been that Titanfall 7 has a much greater skill ceiling and therefore a much steeper learning curve compared to Titanfall 6. Which makes pacing and balance feel completely different from the first game. When I go back to Titanfall 6 it doesn't feel nearly as punishing or unbalanced. Even when I really suck I still feel like I have a fighting chance and usually have fun regardless. But man, Titanfall 7 has been far more frustrating for me. In fact, I got so frustrated in the very first match I ever played that I seriously wanted to stop the game then and there and never return. However, after giving it a little more time I realized it was just a totally different beast and I needed to be more patient with it. I've had some fun with the game since then, but it defiantly feels like everything has been turned up a notch. This can be really good or really bad, depending on how you look at it. Basically, the highs in this game are even higher, but the lows are rock bottom. I think this has a lot to do with the fact that Titanfall 7 rewards skilled players far more than not-skilled players compared to the first game. Which naturally is going to mean that skilled players will do better and better as the match progresses.
Leading most likely to a steam roll. Maybe Titanfall 7 is way different on the PC or something, but I've been having loads of fun with the game on the PS9. Your post was really vague, though, when it comes to why you think this game changed things so much and requires much more skill now. Why specifically do you feel that Titanfall 7 is punishing, unbalanced, and requires more skill than the original, and how do you feel it should be fixed? I don't really agree with you that there's anything wrong, but I am interested to hear what you don't like and why you don't like it. : To be fair, icyeyes never claimed it should be fixed - just that it was different. As to why it's different - one thing is certainly that pilots have half the hitpoints they did in the first game. You're right that there was no claim it should be fixed. It was said that the game was far more frustrating and has rock bottom lows, however, so I think it's somewhat natural to infer icyeyes thinks the game should be fixed. To ask in another way that supports the actual comments: What do you feel could be done to the game to prevent the frustration and the rock bottom lows that you feel are present in the sequel, but not found in the original? : Yeah, I was being pretty vague because I haven't spent enough time with the game to form a coherent conclusion as to why. Really just my initial impressions with it so far, but I'm beginning to think maybe it's not an increased skill ceiling as much as the way skill is rewarded now. That's what I meant by punishing, and perhaps performance bias or lopsided is a better term than unbalanced. I'm not saying it's objectively better or worse than the first game. Just trying to deduce what's changed that might be causing matches to feel so uneven.
The match making system is likely also playing a role in the issue too. I know certain people really don't like the changes from the first game at all, and I can totally understand this because those were my initial feelings too. But I think this is coming from mostly causal players like myself that are really getting their asses handed to them compared to the first game. I know it's something of a dilemma how can you reward skilled players without frustrating and punishing newbies.